#game-development
GitHub repositories that have self-applied the topic "game-development" — a creator-tagged metadata that surfaces how AI projects describe themselves.
REPOS Repos for #game-development (top 14 by stars)
94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex -> MCP-powered production pipeline from blockout to engine export.
NAJEMWEHBE/unreal-ai-connectionDrive Unreal Engine 5.7 from any MCP client — 143 editor-automation tools (inspect, author, render) over a local TCP socket.
princeofscale/bloxforgeOpen-source AI agent toolkit for Roblox Studio
blbnbzzZ/shoot-roguelikeAI-developed roguelike dungeon shooter game
codedpro/agentic-game-factoryAn AI agent builds complete mobile games end to end — design, code, art, music, 136 headless tests, store assets, in-app purchases and signed releases — with humans at only two gates. Godot 4, pluggable market modules (worldwide by default), autonomous QA, and 56 rules learned from real failures.
Smalldy/godot-bridgeDSH (DeepSeek Harness) plugin that launches and drives a running Godot 4.x game through its in-game TCP interaction server — replaces the godot-mcp MCP server with native agent tools.
zynocode/openboard-arcadeFree open-source browser board games & minigames collection (Ludo, Chess, etc.) built with React 19, Phaser 4, and TypeScript. Offline-first!
farjadhasnain/ollama-tictactoe-aiA C# console Tic-Tac-Toe game using Ollama and local LLMs for AI-driven NPC behaviour.
barrioscb/unity-ai-editor-commanderBest AI Unity Editor Assistant 2026 – No Setup Scene Control & Optimization
Divyeshb3/Chess_Neuro♟️ Futuristic cyber-themed chess game featuring 🤖 smart AI gameplay, 👥 PvP mode, 💡 tactical hints, ↩️ undo system, and ✨ modern responsive UI.
TICKLOOP-UE/tickloopAI toolkit for Unreal Engine — drive the editor (Blueprints, C++, levels, materials) from Claude Code via MCP
ClaspDetective/ParanoiaSkills-617Evidence-first agent skills for game design analysis, concept architecture, and AI workflow evolution.
BlackBearCC/vitricThe glass-box game engine for AI agents — every state visible, operable, and verifiable. AI builds, tests, and iterates games autonomously.
Blaine1705/world-of-claudecraft-contributionsSelected gameplay, combat-system and UI/HUD contributions to World of ClaudeCraft.
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517Aggregated by case-insensitive match against topics_json of each repo's latest content snapshot. methodology